Hoi4 destroyer spam. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Hoi4 destroyer spam

 
 Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyardsHoi4 destroyer spam  More speed and lower visibility is always good

Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. The carriers covered the Mariana's, PI Sea, Bismark Sea. 6x. subs joining also mess with the engagement ranges and lead to you. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Swap all their car and motorized supports out for cav ones. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Maybe go for breakthrough instead. Barbarossa and No Step Back. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Battleship Designs. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. 0 unless otherwise noted. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. New comments cannot be posted and votes cannot be cast. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. Put the patrol cruisers in the english channel on patrol, set them to never engage. Don't let your navy engage for. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. Medium howitzer is very good. The first key to building a navy in Hoi is to build smarter, not harder. Win. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Set the fleet to convoy raid mission with: split. Can certainly start off the campaign with less to get the ball rolling but spam. Here is a raw comparison: Plane type (100x). How to build ships in By Blood Alone. And take of those mods. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. You don’t need lots of torpedo destroyers. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Tanicius. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Given this purpouse it shouldn't have engineers, recon or military. Destroyers should be at least 4 per cruiser. Invasion convoy interception has reverted to pre 1. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. it's light cruisers that destroy screens a. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. k. Apr 28, 2021. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. Please remember this video is not the be all end all, a. Using. Template 4. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. At the start of the game, each country will have a. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Heavy tanks can mount the same cannons AND they have more breakthrough. Introduction. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. This gives you ratios of ~45. Torpedoes are OP right now. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Then the torp destroyers kill enemy caps. They win vs 80~ ship fleet with about 4 damaged ships. Focus on bombing enemy ships, and plan naval invasions. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Battleship can do it better, but you might. Also, investing in naval aviation might be worth it for extra anti ship. Our first focus will be "Purge the Kodoha Faction". First fleet had 3 carriers, second fleet had 2 carriers. ProcessTruster • 6 yr. Whenever you get air. In HoI4, the default icon of a unit determines its type. New Germany Meta. Hull count + speed is all you’re really looking for if you go roaches. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Colosso95. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. -Super Battleship / Carrier style. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. Get your army ready and when the Japanese declare war, march northeast. A single Naval Yard outputs 2. Except that ships don’t run out of fuel in HOI4. even the. Light Cruiser Spam. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Carlcarl1984 • 2 yr. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. 1, each battalion weighs 0. New comments cannot be posted and votes cannot be cast. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. there is a lot of info left out for the sake of time. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. The light guns shot at the screens first - most of the destroyers were sunk by light guns. I hope that you give me an up-to-date avice upon fleet composition and ship builds. @EmhaN In the tank designer, look at the upper left side. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. Result of strategic bomber spam as Germany. They work very well and are very powerful still. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Destroyers with mines and anti sub launchers are relatively cheap. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. 792 votes, 42 comments. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. 65, which is about 21. Contents. l to ensure that your capitals are effectively screened. And of course the piercing. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Invade Poland ASAP. I just naval bomb it out of the water without much effort. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. It does not change tanks' stats. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. If you really want to go with navy stuff go with Base Strike. Which makes them much more difficult to sink. Tech: *Research towed artillery immediately to get the line gearing. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. 10 "Barbarossa" and the No Step Back expansion. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Subs like other people said work well and sub 3s can even whittle down a developed navy. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. infantry for organization 17w. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Be careful if you use mech 1 they are 8kmh. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. It's the meta for a reason. This is one of the cheapest ways to build a “real” navy. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. I didn't check Kamchatka to Alaska, but visually it looks even further away. Always add radar to your ships. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. • 1 yr. Target cost is in the 10-12k range. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. They win a few battles but I don't seem to make progress. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Surface detection +5. Naval bombers, subs. ago. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. Focus on both carrier and regular naval bombers. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. You can defeat all AI navies with only naval bombers. destroyer2 : the point is that they can tank more shots form a light attack cruiser. CL spam is beyond stpuidly effective. Maybe tanks can help too idk. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Pretty much. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. -Jusp spam Naval Bombers and nuke the enemy fllets. Join my discord:. 1936 Battleship. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Destroyer are great against sub, but terrible at surface warfare. 23. ago. k. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. You have to research that variant after researching the basic tank chassis. It's a luxury problem but it can save a lot of unnecessary work, though. Also flanking and encirclement. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. The problem is Meta and how mechanics work. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. And as a Minor that is a problem. DD spam works, it just falls flat against 5-10 CLs. Bay's Plane and Naval Units Scale Mod. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Report. 42 Badges. 1. Passive Sonar. ago. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. If they hit 0 manpower before you you win. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. 3. This still sucks so hard compared to submarines. L. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. Medium battery vs light battery. Yeah it can be. It’s pretty simple, but takes focus to make it efficient. Description. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. View community ranking In the Top 1% of largest communities on Reddit. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Light cruisers, especially with the. Reply. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Built modern "patrol DDs". I wouldn't produce more then 8 of them for the beginning of war. May 28, 2010 15. The first is to give the tank high soft attack, but very low hard attack and piercing. Turn your 18 width infantry with shovels into 40 width 14-4s with R. 1; Reactions: Reply. Sub 3’s are very good, and they are very quick to build. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. As you can see, the divisions cost the same. I alternate between those two, recruiting. I & ML 3 inch mortar. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Each support company weighs 0. This assumes you actually have obsolete 1936. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. But the rational answer is to add support anti tank companies to your infantry templates. Exploring the testing I have done to establish the best ships for surface combat. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Lots and lots of mines. Try it, give up on historic vs AI, I garauntee you will enjoy it. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). No enemy airports = no red air, simple as that. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. 6) Escort group/minesweeping. There are essentially two metas. You have 6k light tanks in stockpile. " Upgrade the things you want to upgrade and save it. It's a luxury problem but it can save a lot of unnecessary work, though. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Go to hoi4 r/hoi4 • by. Bren Mk. paradoxwikis. The way naval hit probabilities work in hoi4, it's a reasonable concept. Good news: it's better at dogfighting than the 1940 heavy fighter. Reply. Focus on bombing enemy ships, and plan naval invasions. Air Roach is generally considered stronger. An unlikely ally, an upgraded Medium Tank Destroyer 3. Same result. This video gives a basic explanation of destroyers, their possible applications & relevant templates. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. 366K subscribers in the hoi4 community. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). Paradox needs to really study themselves some actual military history. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. I typically just spam medium tanks and use them. It's probably not the most effective, but it works in a pinch. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. The Super Heavy battleships take far too long as well. After a few months of aerial bombing, send in your navy. Hull Types: Battleship Hull: 2. Also they are cheap and expendable meaning they are great for getting naval dominance 3. Turn your 18 width infantry with shovels into 40 width 14-4s with. xoldfashionedx Research Scientist • 5 yr. All 4 of these things buff the AA defense. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. And also of course speed so engine up to 9. Strat bombers and heavy tank divisions. Please remember this video is not the be all end all, a. This is a very heavy assult infantry tenplate. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. 6% better. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. -Torpedoes aren't affected by combat rows (see next part). Set to engage at high risk (sub3 or sub4 only). It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Go to hoi4 r/hoi4 • by. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. Moderator. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Subscribe to downloadExpanded tank designer. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. #4. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. BETA SGp - Save Game Parser - extracts statistics from SGc. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Overall against the AI its viable, but adding some CLs will help a lot. Save the template and convert some (or all) of your tank divisions into the new template. - When your fleet meets and enemy fleet they begin a naval battle. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. Mostly its enough against most of players, who spamming. If you like to make smaller 10 width armor divisions though, it won't be that useful. Build medium tanks and mechanized. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. 1. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). First I tested out land based naval bombers vs ships. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Report. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. Go to hoi4 r/hoi4 • by KLord878. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Lets look at some IRL examples. Archived post. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Fourth, use the Raiding Fleet designer if possible. You want to maximize soft attack. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. That makes planes far more important than infantry. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Build nothing but military factories and stuff for ground troops. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. -Sub spam + naval raiding. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Bait them into encirclement or just out murder them. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Anti-Air II. Battleship can do it better, but you might. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Go to hoi4 r/hoi4 • by. and since heavy cruisers are cheaper than. But you can't hit Screens with submarines. Now compatible with 1. This guide is based on the naval meta of hoi4 multiplayer. Spam submarines and tell them to convoy raid off your coast. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. this is good but don't spam these as screens. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. Testing anti air. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Ardent scored one hit with her 4. if you spam these torpedo destroyer as your. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. 4. Content is available under Attribution-ShareAlike 3. The ship. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. ago. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions.